Role playing

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Name: Role playing

Time: minimum 2 hours

Purpose or goal of the exercise:

Roleplaying is used to develop a sense of tactics, individual competence, and group cohesion. The main advantage of roleplaying over other tools is that by its nature it involves people's emotions as well as their intellects in the experience. Because participants are more deeply engaged in roleplaying than they are in lectures and discussions, they learn more, and probably more quickly, from roleplaying than from most other training experiences. It is thus an important tool to use at the beginning of training, when participants should be encouraged to get as much from the training as they can. It can also be used to rehearsal the action that you are preparing, trying to imitate a much as possible the scenario of the action.

Suggested section for where to be use

  • Organising for effective nonviolent actions

How it's done:

An example of roleplying:

Plot: An anti-war rally is taking place. Three marshals are standing in front of the speakers' platform where one speaker is talking. Four disrupters move from the crowd, demand the right to speak, and finally charge in an attempt to seize the podium. Cast: Speaker, 3 marshals, 4 disrupters, crowd. Discussion points: What should be the role of the speaker and marshals in keeping the crowd cool? What about interposition of marshals in front of the speaker's stand? Does anyone attempt to reason with disrupters or engage them in conversation? Can people cool a situation by sitting down, etc.? . After giving just enough information to start, the groups are given a few minutes to map out tactics, and the roleplay begins. After the most important issues are uncovered, or when the role-play comes to a natural conclusion, the director cuts the action. After a brief pause, evaluation begins. This should be brisk and go on only as long as new issues are raised and participants are exploring problems and alternatives. It is better to stop the evaluation before all the issues are explored, than allow it to drag on. Usually twenty minutes is enough. It is often helpful to start another roleplay rather than continue the discussion. One way to do this is to repeat the same basic plot with different people in the roles, or change the situation by bringing in new roles, such as police or crowd reactions in the example given.

Trainers notes:

Most limitations of roleplaying arise from poor direction, slow pace, or irrelevant plots. When issues are clear, when the plot is carefully defined, when the pace is brisk, and when participants are involved, roleplaying is the strongest training tool available for its purposes.

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